Friday, September 24, 2010

Dice Tower is now available!

Our first game "Dice Tower" is now available for download.


http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8

Tuesday, September 14, 2010

Dice Tower has been submitted

Dice Tower has finally been submitted to the AppStore. It is now in Apple's hands. I will keep the blog up to date with status when they are changed.

Friday, September 10, 2010

Going on my own

After a few tries with different publishers, I have decided to release the game on my own. Most of them want me to dumb-down the game to make it more accessible to a bigger market. I say, the game is easy enough as it is, removing and simplifying things more will move the game far away from the way I envisioned it since the beginning.

I have decided Dice Tower will be free initially and in-app purchase items will be made available if there is some interest for the game. These in-app purchases will be in the form of:

  • New themes (backgrounds, music, etc...)
  • New dice models
  • New special dice
  • New game modes
This will allow the game to keep being upgraded and keep people interested in it.

Thursday, September 2, 2010

Beta 5

Beta 5 was released yesterday and today we are confirming that 1.0 is done and ready. A few more days until submission to Apple. Cannot wait...

Wednesday, September 1, 2010

New forums now open

We have just opened our new forums for users to discuss about the game.




http://forums.arianesoft.ca/forumdisplay.php?f=55

Dice Tower beta 4

Finally, beta 4 was released yesterday. This one is the last step towards the ultimate goal of submitting to Apple. However, I have flirted with some publishers lately and will need to send them a build of the game and see what they have to offer first. This game has great potential and I already have some neat ideas for future updates to add more RPG elements to the game.

Here is what changed since beta 3.

    - iOS 4 fastapp switching support added.
    - Faster web view loading times.
    - Fixed name entry field in iOS 4.
    - Fixed hint system issue with multiple hints one after the other.
    - Removed FPS counter from release builds.
    - Fixed lots of documentation and hints.
    - Fixed rectangle drawing routine.
    - Added icons to most buttons.
    - New step-by-step tutorial.
    - Roll button badge does not track presses anymore. Should be easier to press roll button.
    - Fixed Continue button to be disabled on Title screen.
    - OpenFeint notifications appear from the top of the screen now.

Why not give you some more screenshots while we are at it? I have improved the artworks once more for this latest beta.

Doesn't the icon look beautiful next to the iOS4 Game Center icon?
The loading screen in action...
The title screen with the new button icons. It still says version 0.3 on this screen but it is really 0.4.
Dice Tower comes with a great online help designed in HTML and easy to access anytime.