tag:blogger.com,1999:blog-55816827669240324702024-02-07T01:18:57.732-05:00Dice TowerDice Tower is a new and unique tower building iPhone/iPod Touch game.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-5581682766924032470.post-91046011059607433912011-02-07T11:44:00.002-05:002011-02-07T11:49:35.652-05:00Dice Tower version 1.11 is now available in the App StoreDice Tower 1.11 is now available on the AppStore worldwide. If you like dice games with great challenge and strategy, this game is for you. This new version fixes the following:<br />
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Fixes:<br />
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- Fixed earthquake dice.<br />
- Fixed pause menu crash.<br />
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We are looking into the possibility to produce an iPad version of this wonderful game! What do you think? Let us know...<br />
<a href="http://www.blogger.com/goog_1481956451"><br />
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<a href="http://itunes.apple.com/app/dice-tower/id392988136?mt=8">http://itunes.apple.com/app/dice-tower/id392988136?mt=8</a>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-67629728514627190702011-02-02T15:17:00.000-05:002011-02-02T15:17:34.509-05:00Version 1.11 has been submittedAfter a long delay (we have been working on our new product called bitBulletin, which we are submitting today also), we have finally worked on fixing the remaining issues with Dice Tower.<br />
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Version 1.11ahs just been submitted to Apple for review, it should be available soon in the App Store. Here is what has been fixed:<br />
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- EarthQuake die does not crash the game anymore.<br />
- The Pause menu, missing openfeint icon is not crashing the game anymore.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-29742779258574154242011-01-01T10:44:00.001-05:002011-01-01T10:44:46.215-05:00Happy New YearHappy New Year to everyone, best wishes from the ArianeSoft Inc. family.<br />Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-45646685114674037142010-10-14T08:01:00.002-04:002010-10-14T08:10:17.990-04:00Dice Tower 1.1 is now availableDice Tower 1.1 is now available on the AppStore worldwide. If you like dice games with great challenge and strategy, this game is for you. This new version adds and fixes the following:<br />
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Fixes:<br />
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- Fixed Earthquake die crash.<br />
- Fixed Bomb die crash.<br />
- Fixed red squares that stay on screen bug.<br />
- Fixed level completed window from appearing twice in a row.<br />
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Enhancements:<br />
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- Enhanced game play music by adding new partition.<br />
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New Features:<br />
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- Added new smoother game music that plays during evening and night.<br />
- Music fade out, fade in effect added.<br />
<b>iTunes Link:</b> <a href="http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8">http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8</a>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com2tag:blogger.com,1999:blog-5581682766924032470.post-56944883909951078012010-10-06T12:47:00.003-04:002010-10-06T12:47:34.397-04:00Dice Tower v1.1 has been submitted to Apple.We are proud to announce that version 1.1 of Dice Tower has been submitted to Apple this morning.<br />
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Fixes:<br />
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- Fixed Earthquake die crash.<br />
- Fixed Bomb die crash.<br />
- Fixed red squares that stay on screen bug.<br />
- Fixed level completed window from appearing twice in a row.<br />
<br />
Enhancements:<br />
<br />
- Enhanced game play music by adding new partition.<br />
<br />
New Features:<br />
<br />
- Added new smoother game music that plays during evening and night.<br />
- Music fade out, fade in effect added.<br />
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<b>iTunes Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8" target="_blank">http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8</a>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-89434456436420089532010-09-24T08:47:00.001-04:002010-09-24T08:47:27.863-04:00Dice Tower is now available!Our first game "Dice Tower" is now available for download.<br />
<a href="http://www.blogger.com/goog_2287929"><br />
</a><br />
<a href="http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8">http://itunes.apple.com/ca/app/dice-tower/id392988136?mt=8</a>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-90040609055037767232010-09-14T20:44:00.001-04:002010-09-14T20:44:23.172-04:00Dice Tower has been submittedDice Tower has finally been submitted to the AppStore. It is now in Apple's hands. I will keep the blog up to date with status when they are changed.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-21836748120536872332010-09-10T08:04:00.000-04:002010-09-10T08:04:36.363-04:00Going on my ownAfter a few tries with different publishers, I have decided to release the game on my own. Most of them want me to dumb-down the game to make it more accessible to a bigger market. I say, the game is easy enough as it is, removing and simplifying things more will move the game far away from the way I envisioned it since the beginning.<br />
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I have decided Dice Tower will be free initially and in-app purchase items will be made available if there is some interest for the game. These in-app purchases will be in the form of:<br />
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<ul><li>New themes (backgrounds, music, etc...)</li>
<li>New dice models</li>
<li>New special dice</li>
<li>New game modes</li>
</ul>This will allow the game to keep being upgraded and keep people interested in it.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-82493501734227798212010-09-02T08:58:00.000-04:002010-09-02T08:58:33.231-04:00Beta 5Beta 5 was released yesterday and today we are confirming that 1.0 is done and ready. A few more days until submission to Apple. Cannot wait...Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-72200926273375386232010-09-01T09:25:00.003-04:002010-09-01T14:18:02.797-04:00New forums now openWe have just opened our new forums for users to discuss about the game.<br />
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<a href="http://forums.arianesoft.ca/forumdisplay.php?f=55">http://forums.arianesoft.ca/forumdisplay.php?f=55</a>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-86132253922350488542010-09-01T07:09:00.000-04:002010-09-01T07:09:34.796-04:00Dice Tower beta 4Finally, beta 4 was released yesterday. This one is the last step towards the ultimate goal of submitting to Apple. However, I have flirted with some publishers lately and will need to send them a build of the game and see what they have to offer first. This game has great potential and I already have some neat ideas for future updates to add more RPG elements to the game.<br />
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Here is what changed since beta 3.<br />
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- iOS 4 fastapp switching support added.<br />
- Faster web view loading times.<br />
- Fixed name entry field in iOS 4.<br />
- Fixed hint system issue with multiple hints one after the other.<br />
- Removed FPS counter from release builds.<br />
- Fixed lots of documentation and hints.<br />
- Fixed rectangle drawing routine.<br />
- Added icons to most buttons.<br />
- New step-by-step tutorial.<br />
- Roll button badge does not track presses anymore. Should be easier to press roll button.<br />
- Fixed Continue button to be disabled on Title screen.<br />
- OpenFeint notifications appear from the top of the screen now.<br />
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Why not give you some more screenshots while we are at it? I have improved the artworks once more for this latest beta.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB6Y2XgJO_EpIbj-W7G16SzBY-txwdZ1OmRWMj3xezRLIJmNPJZVRgEcQLqxPauIclNrt87A6Qjm8ncM-iIS0pL9Y1wjnpKGDIvq-eZ8AvFsi1NU-XJcvAtmyff90gm_5iDIpZrT-3DFJx/s1600/beta4_icon.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB6Y2XgJO_EpIbj-W7G16SzBY-txwdZ1OmRWMj3xezRLIJmNPJZVRgEcQLqxPauIclNrt87A6Qjm8ncM-iIS0pL9Y1wjnpKGDIvq-eZ8AvFsi1NU-XJcvAtmyff90gm_5iDIpZrT-3DFJx/s320/beta4_icon.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Doesn't the icon look beautiful next to the iOS4 Game Center icon?</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0oZmMAemLWaGQM8y3J804pXj4kmy6IqHDEhxeZ2Ozvb5BHzXcLyd0ivUCRAJCftmgsijMhj6ljOeQmqcOup5oX1pJrIBGvODF2LdnrvwpSUhakiEZ2HTTzuoH7PuI5Sck00r9qvjSDmZr/s1600/beta4_Default.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0oZmMAemLWaGQM8y3J804pXj4kmy6IqHDEhxeZ2Ozvb5BHzXcLyd0ivUCRAJCftmgsijMhj6ljOeQmqcOup5oX1pJrIBGvODF2LdnrvwpSUhakiEZ2HTTzuoH7PuI5Sck00r9qvjSDmZr/s640/beta4_Default.png" width="331" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The loading screen in action...</td></tr>
</tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwno33Fm6netUDZ2fBWX5WRFXHUMCDL5F9-dsQkXcMeHCT-T9DJJSQFTmmLrdIjUucApc-nC-Hp6JylcxvXTKTdpZQ8IEA35oGRJ8sWz5Ac1NR_1MFkx91I71u5wBgv-Jfgh6abrVkK_kZ/s1600/beta4_title.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwno33Fm6netUDZ2fBWX5WRFXHUMCDL5F9-dsQkXcMeHCT-T9DJJSQFTmmLrdIjUucApc-nC-Hp6JylcxvXTKTdpZQ8IEA35oGRJ8sWz5Ac1NR_1MFkx91I71u5wBgv-Jfgh6abrVkK_kZ/s640/beta4_title.png" width="331" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The title screen with the new button icons. It still says version 0.3 on this screen but it is really 0.4.</td></tr>
</tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArPQQ9rRHZBpK2Kd8MU8MVSqoQWYVUE51VLNfhcWmT9k_HlMvuMyVqMhFcDeQ227RTNjN-f1X8w245jVLQJ3l_x0Q109tN3DAYWIBPt599U-agKUnbNdBJkSWJugMiH85rDW5DhYiYdvh/s1600/beta4_info.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArPQQ9rRHZBpK2Kd8MU8MVSqoQWYVUE51VLNfhcWmT9k_HlMvuMyVqMhFcDeQ227RTNjN-f1X8w245jVLQJ3l_x0Q109tN3DAYWIBPt599U-agKUnbNdBJkSWJugMiH85rDW5DhYiYdvh/s640/beta4_info.png" width="332" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dice Tower comes with a great online help designed in HTML and easy to access anytime.</td></tr>
</tbody></table>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-73658590621328153322010-08-26T21:33:00.000-04:002010-08-26T21:33:38.571-04:00Dice Tower beta 4 progressJust a few days after beta 3 was released, things are going very well with beta 4 already. I have added full iOS 4 support, with fast-app switching. I have also upgraded Cocos2d to the latest version. Documentation and tutorials are really taking shape now. So after beta 4, there won't be much left until an official release. So next week might be a good estimate time frame for a submission to Apple.<br />
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Work has already started on a new game for the iPad, it's only on paper right now but the game mechanic is going to be very cool. More on this later and in another blog! :)Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-6342299221904975412010-08-24T07:45:00.002-04:002010-08-24T07:58:09.772-04:00Beta 3Beta 2 was released this past Saturday and so far the new features and changes have been greeted with excitement. This is a very encouraging sign for the game. We are still tweaking the artistic style of the game as I write this. One important thing I will be working on before beta 3 is the balancing of combo multipliers and luck factoring. These are extremely important to the fun of the game. Also, a new combo will be introduced, the "Full House".<br />
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Here is the change log for beta 3 so far:<br />
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<span style="font-size: small;"><span style="font-family: "Courier New",Courier,monospace;"> - Increased odds for Bomb, EarthQuake and Time Down in randomization of dice when rolling.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Tutorial and hints are activated now when you first launch the game.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - In the Options menu, the "Tutorial" checkbox is now a button called "Reset Tutorial".</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Fixed HTML help files transparency. Was showing with black background.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Increased the odds of Joker and Extra Roll special dice in Endless game mode.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Sound and music are back into the game now. Stupid little mistake on my part.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Changed the star particle image for better bonus animation.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Polished most the graphics.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Redone the fonts from scratch to get a more unified overall look.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Changed the scores UI display.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Added OpenFeint icon to Pause menu screen and the Title screen.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Fixed Enter Name button not responding to click.</span><br style="font-family: "Courier New",Courier,monospace;" /><span style="font-family: "Courier New",Courier,monospace;"> - Goal line, now moves when scrolling occurs.</span></span><br />
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<span style="font-size: small;"><span style="font-family: "Courier New",Courier,monospace;"><span style="font-family: inherit;">Why not leave you with some cool screens of the new graphics in beta 3?</span></span></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWpzlr1mB7XjIRPo8Tqw9aKx2YqmwGXsNdwxRAwPeIEVcqCrkI_tOYJi4gBKbtTNnGYLQzjoSK99FhGBe7mLP_lSj7U5Q9uwPaxHwrkAxPprozU6hXw8hH1LLrbUYJl6uMYKkCfCmH5H2l/s1600/loading.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWpzlr1mB7XjIRPo8Tqw9aKx2YqmwGXsNdwxRAwPeIEVcqCrkI_tOYJi4gBKbtTNnGYLQzjoSK99FhGBe7mLP_lSj7U5Q9uwPaxHwrkAxPprozU6hXw8hH1LLrbUYJl6uMYKkCfCmH5H2l/s320/loading.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6XfsMF4Xgz9k5_vNB7KN1VwoMfVpqgd5v3g9ETPkMhKmzfuFejTSNLGSkMl6FiWAVYfWWk-3A2WNDHgdcs6c2kH8uRdZX1Td66eYCycu9oyTD5uwNyylqWeIoxZooX2e1xudx5dhcNv7l/s1600/game.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6XfsMF4Xgz9k5_vNB7KN1VwoMfVpqgd5v3g9ETPkMhKmzfuFejTSNLGSkMl6FiWAVYfWWk-3A2WNDHgdcs6c2kH8uRdZX1Td66eYCycu9oyTD5uwNyylqWeIoxZooX2e1xudx5dhcNv7l/s320/game.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv9Or9sgqEzl_8iqXJDl8xEyIi8aVmTRG0sDfe2p_MHQxTSyISu0jm-8ocMLgo_vizRj7FFMvJUtwsyruWiLxG8Q0VwISgjUk7mBR4zSumMEhjM_RA_5OuQfEG0fn_ugwKzS4WX7WBMjE8/s1600/help.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv9Or9sgqEzl_8iqXJDl8xEyIi8aVmTRG0sDfe2p_MHQxTSyISu0jm-8ocMLgo_vizRj7FFMvJUtwsyruWiLxG8Q0VwISgjUk7mBR4zSumMEhjM_RA_5OuQfEG0fn_ugwKzS4WX7WBMjE8/s320/help.png" /></a></div><span style="font-size: small;"><span style="font-family: "Courier New",Courier,monospace;"><span style="font-family: inherit;"> </span> </span></span>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-89294017523558284652010-08-20T16:09:00.002-04:002010-08-20T16:10:13.234-04:00Beta 2 is coming soonQuick update on the status for Beta 2 of Dice Tower.<br />
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Here is the change log as of today. Dice Tower is really shaping up to be a great and fun game.<br />
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<div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Die position is higher when moved with finger.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Improved die movement recognition over slots.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Routine to verify out of moves now checks if Extra Roll die is in play but not processed when rolls left are equal to zero.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Moving die colour is changed to red if cannot assign to die slot.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - New goal line graphic.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Can now go over goal line, all completed rows over it are extra points.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Increased starting number of dice rolls per level.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Straight combo gives you Extra Roll, Treasure or TimeUp die.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Fixed bomb die.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Fixed Joker die not changing to any value when row is finished.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Now show version number in Title screen.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Accelerometer support added. You need to shake the device quite a bit to shake the dice cup though.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Added a number of games played counter internally.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Changed the score icon to a Trophy.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Fixed small memory leaks.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - New dynamic hint system implemented.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - How To Play page is a nice transparent HTML page now.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Updated scoring calculations for combos and chains.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Increased start time to complete a tower in Time Attack mode.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Updated how combo chains affect scoring of each floor.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Fixed the Earthquake special die behaviour.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Number of starting rolls in endless mode is set to 6.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Implemented a better dice randomization mechanism.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Fixed multi-touch issue.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - New OpenFeint leader boards for Time Attack and Endless mode.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Tons of new OpenFeint achievements added.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - New multiplier value that accumulates when you do combos. It goes down by 1 point every 15 seconds or more depending on your luck factor (combo chains value).</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Support for multiple combos per floor added.</span></div><div style="font-family: "Courier New",Courier,monospace;"><span style="font-size: small;"> - Chest added to allow you to save dice in your inventory to re-use later on.</span></div><br />
There are still a few things left to do before it will be released. I am planning on getting it out tomorrow if all goes well.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-76781551041513476922010-08-16T10:22:00.000-04:002010-08-16T10:22:41.673-04:00New hint systemWith the beta going full strength, testers have requested for some kind of help system or tutorial level. We have decided to provide both. Dice Tower can be a complex game to understand at first. So dynamic help with a step-by-step tutorial is what we have decided to do.<br />
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Here is an early screenshot of the dynamic help system.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB38B1KttmMEq90K8CQVknSzZ9qlmtlKklI21vz3MIWtF_MYSJ5kIovWCxlJ5b57g8mr1JdwdN29wdJyQ9uAdndLM5nqnsFpzH3B8m5o03y5opWTs8UApo3vysAlPvoWPesThFCSa20Qr9/s1600/dicetower_help.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB38B1KttmMEq90K8CQVknSzZ9qlmtlKklI21vz3MIWtF_MYSJ5kIovWCxlJ5b57g8mr1JdwdN29wdJyQ9uAdndLM5nqnsFpzH3B8m5o03y5opWTs8UApo3vysAlPvoWPesThFCSa20Qr9/s320/dicetower_help.png" /></a></div>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-90239291893059207892010-08-14T08:37:00.000-04:002010-08-14T08:37:32.565-04:00Beta 2First beta round was sent a few days ago. Already we are receiving extremely detailed reports from our beta testers. That is really amazing. We can improve the game concept, mechanics and make it more accessible using the feedbacks we are getting.<br />
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The general concensus so far is that the game is good and the game play mechanics works great.<br />
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The second beta will be sent out either today or tomorrow. We will keep on having betas until everyone is satisfied with the game.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-45479464356349970462010-08-10T08:07:00.000-04:002010-08-10T08:07:47.792-04:00Woohoo, beta testing is starting tomorrow!Beta testing is officially starting tomorrow. Today will be a quick post because there are so much to finish up before beta testing can start. The game is ready, only a few polishing and fixes here and there but overall it is ready.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-23508957749847252602010-08-06T07:11:00.001-04:002010-08-06T07:12:50.490-04:00New logo and App IconYesterday has been a long art design class for me. I am learning the ins and outs of vector graphics design. Here is what I have come up with for the ArianeSoft Games logo.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYt615hubpMdj3qTNj2Vnjm3J5GsC3dlpXfWQyBdNPJtYOOzbRUdnATEVQY-Tjne5ONa2pFHa2Ejlfb2jg2ZCt8QPBuil8ijx_TOn95rvKFu5exAtDHjizfqzSlhSOgNhp06e5QU760A4x/s1600/arianesoft.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="90" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYt615hubpMdj3qTNj2Vnjm3J5GsC3dlpXfWQyBdNPJtYOOzbRUdnATEVQY-Tjne5ONa2pFHa2Ejlfb2jg2ZCt8QPBuil8ijx_TOn95rvKFu5exAtDHjizfqzSlhSOgNhp06e5QU760A4x/s200/arianesoft.png" width="200" /></a></div><br />
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And finally the Dice Tower app icon:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgfGv_k7Ksej5N1MkVeNf45UgT6KeeqNitHXQpLoAHFV-TV87Qh8RCTpDSWcyUKp39wRp4jLwLgHCTRWqYC0o3hCdQVQdYGQPK-WKCIt4jFQ0yiNMbBGUrvEuUOGw7Zf0iRcId2CZ8KDK5/s1600/DiceTower_Icon_flat.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgfGv_k7Ksej5N1MkVeNf45UgT6KeeqNitHXQpLoAHFV-TV87Qh8RCTpDSWcyUKp39wRp4jLwLgHCTRWqYC0o3hCdQVQdYGQPK-WKCIt4jFQ0yiNMbBGUrvEuUOGw7Zf0iRcId2CZ8KDK5/s320/DiceTower_Icon_flat.png" /></a></div><br />
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Please give me your feedback, I would really appreciate it.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-2866920672167755852010-08-05T08:06:00.000-04:002010-08-05T08:06:25.232-04:00Beta Testing Phase 1, NEXT WEEK!Yes, finally. The first phase of beta testing is starting next week. Releasing is coming faster than I thought.<br />
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Yesterday was the first time we have put the game on a physical device, an 8MB iPhone 1st gen. The game runs pretty well but the dice needs to be bigger and moving the dice is quite a challenge with the fingers. They are way bigger than a mouse cursor and they hide most of the phone's screen surface when moving dice around. So some tweaking needs to be done there today. As for the game performance, we are quite happy with it so far. It still needs some optimization in some areas but overall it runs smooth.<br />
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More on the beta testing progress next week...Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-5481165299882505942010-08-02T07:13:00.000-04:002010-08-02T07:13:01.453-04:00SimplicityAfter a long time trying to make the game more complex, I have decided to come back to the roots, the simplicity, the fun of the game. This game does not land itself to RPG elements very well. Sometimes, simpler is better.<br />
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The game is already very fun, so now I am concentrating on polishing, bug fixing, finishing songs and getting the graphics reworked by a professional. My goal is to go beta in two weeks.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-20944574291360432662010-07-30T19:20:00.001-04:002010-07-30T22:08:26.153-04:00RPG ElementsI told you guys that Dice Tower was going to incorporate RPG elements. How can this be done, you ask? Well, the mechanic is pretty simple but very fun (it needs to be played by more people than just myself, I admit). Each tower you build is made up of floors with 3 to 4 rooms. Random objects/monsters can appear in rooms. This is where the fun starts. As you build your tower, you need to fill each room with the appropriate dice in order to move to the next floor upward. You can only place a dice on a room if it is NOT populated with a monster dice.<br />
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I won't reveal everything about the mechanic yet, there are so much patent thiefs! Let's just say it has combat and treasure hunting.<br />
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More to come, with screen shots of course.Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-1208702519303321232010-07-26T17:19:00.000-04:002010-07-26T17:19:42.670-04:00JackpotToday, I have been working on power-ups and enhancing the game mechanics a bit. You now have to collect coins that fall-off of dice that were part of a combo. You must act fast since they will disappear after some time. Each tool requires a number of coins to be used.<br />
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Talking about tools, they will have an experience counter that will increase each time you use the tool. Once the experience points reaches the required amount, the tool will have its level increased making it more powerful and cheaper to use.<br />
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Also, each die slot (where you place your die on in the tower) has a modifier number that multiplies the value of the die by, can be increased or decreased by tools or natural element dice. Fire, will cause die modifier to be reduced every minute if you don't extinguish it. Ice storm will lock your die in the slot until you use the pick tool to remove the ice. There are a lot of RPG elements like this thrown into Dice Tower.<br />
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Balancing and beta testing are scheduled very soon. Here are some images for some specialty dice:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW4SF6COBZNwE5O7f3Kv7xWW0bwRMpELkwXQ-XDykcH0mj9gi8YVsQN7DBwyIgQibrD4reaH6P206To1bpFoXaT9tnv7KZnjo23BsRP6geHn0GsAUkMn-2gnboILO6a67COb-ssgasrek/s1600/ice_cube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW4SF6COBZNwE5O7f3Kv7xWW0bwRMpELkwXQ-XDykcH0mj9gi8YVsQN7DBwyIgQibrD4reaH6P206To1bpFoXaT9tnv7KZnjo23BsRP6geHn0GsAUkMn-2gnboILO6a67COb-ssgasrek/s320/ice_cube.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9OC1Z49c_xtzl0Otln6APZdGtHKzo1yoAi5kOTldRkoRJcNEGpLi7qnqN9x_mu7b6_h8clh4WYUVBMyJLCovT9o1A-ux89W9NNtOKCBdXFngdM_IoBR5QNYNZqjK4lviXskJglfYX41Ko/s1600/fireball.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9OC1Z49c_xtzl0Otln6APZdGtHKzo1yoAi5kOTldRkoRJcNEGpLi7qnqN9x_mu7b6_h8clh4WYUVBMyJLCovT9o1A-ux89W9NNtOKCBdXFngdM_IoBR5QNYNZqjK4lviXskJglfYX41Ko/s320/fireball.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBLeIbaO61ebKqS_AR1k4ENXPrrUcvjb2oUZ0HC6p2fBa2rH91tmLCa1jH-w-NA88TkgUdjnSQaJRo_Dsy0-SjwNPQDA8AEHN7f5FhpT5MqivqdFHdcShy_dWHCGqRxbEvAQtfTacbzH2x/s1600/water.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBLeIbaO61ebKqS_AR1k4ENXPrrUcvjb2oUZ0HC6p2fBa2rH91tmLCa1jH-w-NA88TkgUdjnSQaJRo_Dsy0-SjwNPQDA8AEHN7f5FhpT5MqivqdFHdcShy_dWHCGqRxbEvAQtfTacbzH2x/s320/water.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcJ7Ue9dO5XyMbGmE9GmQu5LyYvnRrL0f_qTg3_c6gaeYt25BbFlQSwL-5gp0gd-6uRZKZVtVh8tpeyHgc6UECJDO-ewjduCku13PK_UA0Jxw9lgYmVYwHjrluLOFwwppN1txyyJI86bTt/s1600/chest.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcJ7Ue9dO5XyMbGmE9GmQu5LyYvnRrL0f_qTg3_c6gaeYt25BbFlQSwL-5gp0gd-6uRZKZVtVh8tpeyHgc6UECJDO-ewjduCku13PK_UA0Jxw9lgYmVYwHjrluLOFwwppN1txyyJI86bTt/s320/chest.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX9UbhRMl0NFRU7LEd0IZ17FZA3gb20xAgUIQ_tx0Btrm0hbtlSaSMupoLw7OMNfGRP90JkXvZ4CwEMvulGBPvVFS-6vkf4QhmoBUmcaXwkhEWDMg4x3jd2HmcdwmO0ocDORq1DwV2XXs3/s1600/leaf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX9UbhRMl0NFRU7LEd0IZ17FZA3gb20xAgUIQ_tx0Btrm0hbtlSaSMupoLw7OMNfGRP90JkXvZ4CwEMvulGBPvVFS-6vkf4QhmoBUmcaXwkhEWDMg4x3jd2HmcdwmO0ocDORq1DwV2XXs3/s320/leaf.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZRfk114wcoAFzEmqlv2r2Vum6rNWfT2E0C3DVKHa8U1KwgQXiTE3njHq5SAB48_NPgw95KL27Gmx4c-KqDvcstZrr2OdRV_HSs-tz-o7FJnOth4huW0iZJqV4TTYoFUBk_m82eapKcD0-/s1600/bomb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZRfk114wcoAFzEmqlv2r2Vum6rNWfT2E0C3DVKHa8U1KwgQXiTE3njHq5SAB48_NPgw95KL27Gmx4c-KqDvcstZrr2OdRV_HSs-tz-o7FJnOth4huW0iZJqV4TTYoFUBk_m82eapKcD0-/s320/bomb.png" /></a></div>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-53431744683194348032010-07-24T10:18:00.001-04:002010-07-24T10:21:25.530-04:00Some early screenshotsOk, it is time today to introduce you to Dice Tower in a more visual way. I have been designing the graphics all by myself, using Inkscape and tutorials on the Internet. Yep, a programmer creating art. Art is a big word here actually.<br />
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All the graphics will be either redone or retouched to be more streamlined and more homogeneous. Lot's of work is left to be done in the visual compartment.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYhHyHPrweAwThqVHat2nGSramLA7g1eG_wpb5DnEkOoE4eAnV56LwoZ5z87W_IjDyhYrvnMpfG2POtG2mQa08u5rn3UI8dnoo9GzFC3I_SodbQc2JJ9xKYaw1ILQvIBfUWsG3dwNzRcqy/s1600/Title+Screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYhHyHPrweAwThqVHat2nGSramLA7g1eG_wpb5DnEkOoE4eAnV56LwoZ5z87W_IjDyhYrvnMpfG2POtG2mQa08u5rn3UI8dnoo9GzFC3I_SodbQc2JJ9xKYaw1ILQvIBfUWsG3dwNzRcqy/s400/Title+Screen.png" width="207" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin1fRODJk9hEbRUrfkwps6IpHdlv1Z7_luFpdGMMwO29oPIMmmO9dThJ9H5zzhohzBrwz6eiSkIK4Ud5jSn0MWUHU5LtQZeTMcqr_4r8j31zCpNIoHSL36MhtIkqQPENnWTv-VK2fKcDNY/s1600/Game+Screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin1fRODJk9hEbRUrfkwps6IpHdlv1Z7_luFpdGMMwO29oPIMmmO9dThJ9H5zzhohzBrwz6eiSkIK4Ud5jSn0MWUHU5LtQZeTMcqr_4r8j31zCpNIoHSL36MhtIkqQPENnWTv-VK2fKcDNY/s400/Game+Screen.png" width="207" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com2tag:blogger.com,1999:blog-5581682766924032470.post-59640866369005285012010-07-21T15:25:00.000-04:002010-07-21T15:25:07.906-04:00Power UpsWhat a ride. Yesterday, we have worked on implementing some additional power-up/special die type for the game. Some are pretty cool:<br />
<ul><li>Fire (sets the whole top floor of the tower on fire)</li>
<li>Water (Extinguish fire on top floor)</li>
<li>Time Up</li>
<li>Time Down</li>
<li>Clover Leaf (Increases your luck by 10%, helps you obtain more positive bonus dice when rolling)</li>
<li>Extra Roll</li>
<li>Earthquake (Random number of top floors are destroyed)</li>
<li>Star (extra points are attributed to bonus dice matches)</li>
</ul>Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0tag:blogger.com,1999:blog-5581682766924032470.post-33721249525443361572010-07-19T21:30:00.001-04:002010-07-19T21:31:29.248-04:00A tool chest to store dice.Today, we have added a tool chest that allow you to store special dice to help you build your tower and fight against elements of mother nature and others...<br />
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This is going to play a major role in the strategic design elements of the game. We are brainstorming on adding more tool dice that can be added to the chest.<br />
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More tomorrow...Kornaliushttp://www.blogger.com/profile/15659690676751707468noreply@blogger.com0