Showing posts with label tower. Show all posts
Showing posts with label tower. Show all posts

Friday, September 10, 2010

Going on my own

After a few tries with different publishers, I have decided to release the game on my own. Most of them want me to dumb-down the game to make it more accessible to a bigger market. I say, the game is easy enough as it is, removing and simplifying things more will move the game far away from the way I envisioned it since the beginning.

I have decided Dice Tower will be free initially and in-app purchase items will be made available if there is some interest for the game. These in-app purchases will be in the form of:

  • New themes (backgrounds, music, etc...)
  • New dice models
  • New special dice
  • New game modes
This will allow the game to keep being upgraded and keep people interested in it.

Thursday, August 26, 2010

Dice Tower beta 4 progress

Just a few days after beta 3 was released, things are going very well with beta 4 already. I have added full iOS 4 support, with fast-app switching. I have also upgraded Cocos2d to the latest version. Documentation and tutorials are really taking shape now. So after beta 4, there won't be much left until an official release. So next week might be a good estimate time frame for a submission to Apple.

Work has already started on a new game for the iPad, it's only on paper right now but the game mechanic is going to be very cool. More on this later and in another blog! :)