Here is the change log as of today. Dice Tower is really shaping up to be a great and fun game.
- Die position is higher when moved with finger.
- Improved die movement recognition over slots.
- Routine to verify out of moves now checks if Extra Roll die is in play but not processed when rolls left are equal to zero.
- Moving die colour is changed to red if cannot assign to die slot.
- New goal line graphic.
- Can now go over goal line, all completed rows over it are extra points.
- Increased starting number of dice rolls per level.
- Straight combo gives you Extra Roll, Treasure or TimeUp die.
- Fixed bomb die.
- Fixed Joker die not changing to any value when row is finished.
- Now show version number in Title screen.
- Accelerometer support added. You need to shake the device quite a bit to shake the dice cup though.
- Added a number of games played counter internally.
- Changed the score icon to a Trophy.
- Fixed small memory leaks.
- New dynamic hint system implemented.
- How To Play page is a nice transparent HTML page now.
- Updated scoring calculations for combos and chains.
- Increased start time to complete a tower in Time Attack mode.
- Updated how combo chains affect scoring of each floor.
- Fixed the Earthquake special die behaviour.
- Number of starting rolls in endless mode is set to 6.
- Implemented a better dice randomization mechanism.
- Fixed multi-touch issue.
- New OpenFeint leader boards for Time Attack and Endless mode.
- Tons of new OpenFeint achievements added.
- New multiplier value that accumulates when you do combos. It goes down by 1 point every 15 seconds or more depending on your luck factor (combo chains value).
- Support for multiple combos per floor added.
- Chest added to allow you to save dice in your inventory to re-use later on.
There are still a few things left to do before it will be released. I am planning on getting it out tomorrow if all goes well.
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